So when you want to use it and your health is below 100 use the health pointer or serach and change your health to 100 (value to search for is health * 3). It is absolutely neccessary that when activating health mode your current health is 100 else it won't work. I just checked for my current health and deactivated increase (e.g. So have you already tried a new game? I tested it with Hestonworld, average and Postal difficulty and all values are there.įinally found a way to implement an easy health mode. After loading Tuesday and then Thursday it worked again as the address "D3DDrv.DLL"+000C4FC0 wasn't working. The value will only change at loading noticed that my ammo and inventory count weren't working when starting the game and loading a save from Thursday. So when you have 100 health you search for 300. Then the pointer will just be there to see your current health.Īn easy but not so comfortable way is to find the address every time you change your location on the map. Just need to find a reasonable comparison to differ between your health and all other peoples health. Which one is it? Perhaps I can fix it this way. Then one of them is porinting wrong for you. ![]() When you see ? as value double click the address to see all pointer. Open the game and attach CE with Postal 2 table. The hotkeys are set for the first entry in each of the three categories. I categorized the entries with several pointer paths just in case one is not working any more. Also you should deactivate all freezes before walking into loading zones else it could give unpredictable side effects. I suggest you just add enough ammo to circumvent this problem. So you will lose all weapons which need ammo and are unable to recollect new weapons. If so your current weapon has no ammo (but needs ammo) and will be gone and the next one is chosen. When there was a high enough value there is an overflow and your ammo is negative. The big problem is that the pointers are switching in unregular behaviour for a really short time. *There is one big issue with the ammo pointer: Ammo for your current weapon (works also for the petition on Tuesday) The following options are working (even after loading zones and restarts): It was a damn mess to let the pointer scanner work through 4.5 billion results. ![]() Tweaked the FirstPerson foot for Sexy Outfit and Classic Trenchcoatĭecreased average weapon switching time from 1.2 seconds to 0.Created a new working table for Postal 2 Version 1417 Hotfix 1. Increases the reload speed for the Pistol, AK and M16Īrms and Weapons now have their blood and poo masks cleaned when switching cosmetics Reduced the spread of the Shotgun and The Fournicator (to improve the range) Replaced Job Agency in Affluent tile with overturned truck officeīuffed the amount of ammo from dropped Ingrams, M16s and AKs Updated the weapon hint on the Baton to reflect the new mode switchingĪdjusted / Set up interest points in Riverside tile Player cosmetics will now apply to cutscenesīaton’s modes are now switched using the Weapon Wheel ammo section. are always equipped instead if bare hands come upĭisabled interactions while riding ScooterĬhanged how calling out/spotting a known enemy is triggered to just be based on line of sight Made improvements to Carter Cruise’s modelĮnsured Petitions, Ticket Device etc. Improved appearance of the Tazer particle Reworked and improved the Fournicator model Warning note for old saves in Save / Load menu Implemented fluid ribbon collision (Fluids will no longer go through things such as glass. It fires as quickly as you can hit the trigger. A fast-firing, lightweight alternative to the Deagle / Revolver has been added to the arsenal. ![]() While we have left the ability to load old saves and resume your game, it may cause you some issues – so starting a new game is advised.įinally, what you’re seeing here is only a small amount of the work that’s been done since the last update – Thursday is in fall swing behind the scenes! Work on improving the cinematics and general presentation continues, and we’ve fixed a ton of bugs (as well as probably introducing a load more!). We’ve also tweaked some of the core weapon mechanics based on feedback, such as increasing the reload speed on some weapons and decreasing the time it takes to switch between weapons. In the weapons department, we’ve added a new rapid firing pistol, and changed the Fournicator’s model to look more suitably powerful. ![]() We’ll continue to work on performance, and things will keep improving with each passing update from here on out. Steam build Number: 0.3.1.1 “The Cure” UpdateĪs promised in our last developers update, performance has been improved across the board on most PC configurations, ranging from 5 to 20 fps depending on your set up or area of the game you’re in.
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